Racer #36 is a game of angles and precision built around a compass. Every race tests one skill: how accurately you can read a direction and place your marker on the exact degree called for. The closer you are, the better you score. It is simple to learn and endlessly sharpening — a game of the eye, the mind, and a feel for direction.
At the centre of the screen is a compass wheel. There are no markings — no labelled degrees, no reference point. You must judge the angles by feel. Angles run around the full 360° of the wheel, increasing as you move counter-clockwise. Your job each round is to find a target degree on that wheel and tap exactly where it falls. The cleaner your sense of direction, the better you score.
Each round gives you four targets. The first shows you an absolute degree to find, for example 120°. The targets that follow are relative — they ask you to turn a number of degrees from where you just were, shown as a value like +45 or −30. You read the new position in your head, then tap the wheel where you believe it lands. You have fifteen seconds per round. Take your time, but precision under pressure is the art.
Your score is measured in degrees off target. If the answer is 90° and you tap 90°, you are off by zero — a perfect placement, and you will hear a bright chime. If you tap 85°, you are five degrees off. Lower is always better. Across the four targets your degrees off are added together: the smaller your total, the higher you rank. A perfect round is zero degrees off across all four targets.
Practice Race — race alone to sharpen your eye and climb the practice standings.
PvP — race live against other people in formats of two, three, or four racers. Quick Match finds you an opponent automatically, or you can browse open lobbies and even invite a friend with a shareable link.
Race AI — practice the live race format against computer racers whenever you like.
Watch & Predict — watch real races unfold live, pick who you think will win, and earn points for correct predictions.
Friends — add other racers, challenge them directly, and build a private head-to-head record of your rivalries.
When you join, you design a racing vehicle that becomes yours. You can keep up to three cars in your garage and choose which to race with. You can also personalise your compass — the cockpit background, the ring, the fill, and the pin colour — so the wheel feels like your own. None of this changes your scores; it simply makes the game yours.
Every mode keeps its own leaderboard. You can rank by your best single round or by your best average across many races, so both brilliance and consistency are rewarded. The standings are where the league lives.
Racer #36 is an independent racing game built around a single, timeless instrument: the compass. Where most racing games are about speed alone, Racer #36 is about direction and precision — the quiet skill of knowing exactly which way to turn and by how much.
The game was born while its founder was studying trigonometry on Khan Academy. The unit circle — that simple diagram of angles sweeping around a centre point — suggested a game. What if reading angles could be a sport? What if the compass, the tool that helped humanity cross oceans and find new lands for thousands of years, could become a place to compete, to improve, and to gather?
The number 36 sits at the heart of the game's identity. Three plus six is nine. Nine is the sum of the digits one through eight reduced, a number with a long history in mathematics and design. The league is built on these small harmonies of number and angle.
Racer #36 is designed to be welcoming to everyone, on any device, through the web browser. There is nothing to install. You create an account, design a car, and race. Over time the league grows — practice races, live multiplayer, spectating and prediction, friends and rivalries, and seasonal standings.
The game is built and maintained by one independent developer with a large ambition: to turn a game about direction into a community, and one day into something that helps people move through and explore the real world. You can read more about that vision on the The Future page.
Racer #36 is built and run by one person. I'd love to hear from you — feedback, ideas, problems, sponsorship enquiries, or just to say hello.
Send a message right here and it will reach me. If you'd like a reply, please include your email below.
Each day of the tournament, every competitor races 18 races. Your scores across those races are averaged — so consistency matters as much as brilliance. A single lucky race won't carry you, and a single bad one won't sink you.
The top 16 competitors, ranked by their best average, advance to the finals — a head-to-head PvP contest where champions are decided racer against racer.
The season champion takes home The Champion's Winnings — a prize package befitting the best in the league, and a permanent place in the record of champions.
Sharpen your eye now. Every practice race makes you faster and truer. When the tournament begins, you'll be ready.
R#36 is a game about angles and directions. The game was inspired by the compass. I was studying trigonometry on Khan Academy when the idea first came to me.
The compass has helped men find new lands for thousands of years and this game, I hope, helps us find new lands. In the future R#36 will, hopefully, move to web3, have its own token and serve as the foundation for a motorcycle company. I hope that we will be able to raise enough money to make motorcycles, cars and, eventually and hopefully, aeroplanes. Jet engine aeroplanes that look like jet-fighters and can get you to places quickly. Material for the motorcycles are to be received from you and me, and others like us.
Efforts to receive metals and other materials are to be important parts of that future. The goal is that excellent motorcycles, cars, and hopefully, aeroplanes, are made in an eco-friendly way, with recycled materials, and are available to everyone in the world at the lowest prices. This way a large percentage of the world may even be able to travel for free, especially if the fuel source was something they could make at home, say, hydrogen, or methane.
This idea, the motorcycle, was borne of a personal want of mine, a want, maybe even a human need, to see and experience every climate in the world, to take in the spirit of the earth. A need to explore and experience other humans and what other humans have created. I feel that the inability to travel has caused many problems for the human race and I hope that this game, R#36 helps to solve this problem. I hope that you enjoy the game and I hope for the best in the future.